Skip to main content

Scratch Programming

I have started doing more scratch programming, one off little bits of code that I use and throw away. I found that I am not coding as much at work as I need to be, or want to be for that matter. I am loosing my touch.

Like any thing else, if you don't use it you loose it.

When I create projects I like to follow a specific file structure. Nothing fancy, I use a solution folder with folders for lib, src and tests. So when I create my scratch solutions I want to create the same folder structure, but there is no easy way to do it with Visual Studio. I tried to create a project template, which would work if what I wanted was skeleton projects. But what I want are skeleton folders and the VS templates won't create those.

What I wound up doing was create an MSI using NSIS that would create the folder structure and copy core libraries that I like to use. So far it is working out pretty good and was surprisingly simple to create, not by hand of course but with HM NIS Edit, a free tool to create and edit NSIS scripts.
; Script generated by the HM NIS Edit Script Wizard.

; HM NIS Edit Wizard helper defines
!define PRODUCT_NAME "Scratch Template"
!define PRODUCT_VERSION "1.0"
;!define PRODUCT_DIR_REGKEY "SoftwareMicrosoftWindowsCurrentVersionApp PathsMbUnit.Cons.exe"

; MUI 1.67 compatible ------
!include "MUI.nsh"

; MUI Settings
!define MUI_ICON "${NSISDIR}\Contrib\Graphics\Icons\modern-install.ico"

; Welcome page
!insertmacro MUI_PAGE_WELCOME
; License page
;!insertmacro MUI_PAGE_LICENSE "............\path\to\licence\Your\SoftwareLicence.txt"
; Components page
; Directory page
; Instfiles page
; Finish page
!insertmacro MUI_PAGE_FINISH

; Language files
!insertmacro MUI_LANGUAGE "English"

; MUI end ------

OutFile "ScratchSetup.exe"
InstallDir "$DOCUMENTSVisual Studio 2005ProjectsScratchNewSolution"
;InstallDirRegKey HKLM "${PRODUCT_DIR_REGKEY}" ""
ShowInstDetails show

Section "MainSection" SEC01
SetOutPath "$INSTDIR"
SetOverwrite ifnewer
File "GenericSolution.sln"
CreateDirectory $INSTDIRlib
CreateDirectory $INSTDIRsrc
CreateDirectory $INSTDIRtest

Section "MbUnit" SEC02
SetOutPath "$INSTDIR\lib\MbUnit"
SetOverwrite try
File "\lib\MbUnit\MbUnit.Framework.dll"

Section "Log4Net" SEC03
SetOutPath "$INSTDIR\lib\log4net"
File "\lib\log4net\log4net.dll"

Section "Enterprise Library (June 2006)" SEC04
SetOutPath "$INSTDIR\lib\EntLib.2006.01"
File "\lib\EnterpriseLibrary.2006.01\EntLibConfig.exe"

;Section -Post
; WriteRegStr HKLM "${PRODUCT_DIR_REGKEY}" "" "$INSTDIR\lib\MbUnit\MbUnit.Cons.exe"

; Section descriptions
!insertmacro MUI_DESCRIPTION_TEXT ${SEC01} ""
!insertmacro MUI_DESCRIPTION_TEXT ${SEC02} ""
!insertmacro MUI_DESCRIPTION_TEXT ${SEC03} ""
!insertmacro MUI_DESCRIPTION_TEXT ${SEC04} ""

Add the appropriate files to the Sections, compile and your ready.


Popular posts from this blog

C# Spirograph Point Generators

Spirograph's  are cool.  See here and here . I put together three ways to generate points for a Spirograph, first using a Brute Force straight generate the points, second using a Parallel.For and third using LINQ.

FileSystemWatcher With the BlockingCollection

While working with the FileSystemWatcher I found that if too many files were created the built in buffer will overflowed and files will be skipped.  After much research I found out about the Producer-Consumer Problem .  Then I found that .Net 4 has the BlockingCollection which helps solve the issue.  But how to use it with the FileSystemWatcher? On StackOverflow I found  Making PLINQ and BlockingCollection work together .  I'm not so interested in the PLINQ issue but this is a great example of using The BlockingCollection with FileSystemWatcher. [csharp] using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; namespace ConsoleApplication4 {     public class Program     {         private const string Folder = "C:\\Temp\\InputData";         static void Main(string[] args) {             var cts = new CancellationTokenSource();             foreach (var obj in Input(cts.Token))            

Remote Controlled RoboTank

This is my version of the ever popular to build RoboTank. It uses an Arduino Mega 2560 with the AdaFruit motor shield and an XBee S1 to communicate to the DFRobot Gamepad. The sketch for the RoboTank makes use of the AFMotor.h to drive the motors and includes a serial parser to read and process the commands coming from the Gamepad. DFRobot Wireless Joystick